/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_WORLDLOG_H
#define CORE_WORLDLOG_H

#include "Common.h"
#include <ace/Singleton.h>
#include "Errors.h"

#include <stdarg.h>

/// %Log packets to a file
class WorldLog
{
    friend class ACE_Singleton<WorldLog, ACE_Thread_Mutex>;
    WorldLog();
    WorldLog(const WorldLog &);
    WorldLog& operator=(const WorldLog &);
    ACE_Thread_Mutex Lock;

    /// Close the file in destructor
    ~WorldLog();

public:
    void Initialize();
    /// Is the world logger active?
    bool LogWorld(void) const { return (i_file != NULL); }
    /// %Log to the file
    void outLog(char const *fmt, ...);
    void outTimestampLog(char const *fmt, ...);

private:
    FILE *i_file;
};

#define sWorldLog (*ACE_Singleton<WorldLog, ACE_Thread_Mutex>::instance())
#endif
